

If you are building for multiple build targets, you can configure a different branch for each build target. The default branch in most Git repositories is “master”. See in Glossary window and make the following changes:įrom the TARGET LABEL drop-down menu, select a build platform.įrom the BRANCH drop-down menu, select the branch from which to build your project. To configure the runtime platform for your app, in the Unity Editor, go to the Services A Unity facility that provides a growing range of complimentary services to help you make games and engage, retain and monetize audiences. Grant access window Setting up a runtime target platform In the GRANT ACCESS window, enter the user name and password.

If your Mercurial host supports it, make this a read-only user account.

On your Mercurial server, create a user name for Unity Cloud Build and assign a secure password. Unity Cloud Build automatically re-writes the URL into the format it needs. The following are examples of URLs for the format that is most convenient for you. You can specify the URL to use the following protocols: To connect to your repository, you must specify the URL to your Mercurial server. For information on the format of the URL, see the URL syntax section below. In the SOURCE CONTROL HOSTING URL field, enter the URL of the Mercurial repository. In the services_ SOURCE CONTROL_ window:įrom the SOURCE CONTROL HOST TYPE drop-down menu, select Mercurial. Toggle cloud build window Setting the source control hosting type See in Glossary window, click the Cloud Build toggle to enable Cloud Build for your Project. In the CLOUD BUILD A continuous integration service for Unity Projects that automates the process of creating builds on Unity’s servers. In the Services window, next to Cloud Build click the OFF button to switch it ON: Cloud build activation state window This applies to Mercurial repositories hosted on Bitbucket or elsewhere. See in Glossary requires that you supply appropriate access credentials. To connect to your repository, Unity Cloud Build See Cloud Build More info

Your can host your repository on Bitbucket or on a private server. Unity Cloud Build supports projects stored in Mercurial repositories.
